Flexible yet fabless way was to at least buy long term foundry capacity. Cirrus was especially fond of it’s texturing engine, calling it TextureJet architecture. During the latter half of the s poor investments, slow product development and overcapacity in fabrication ventures rained havoc on the company. After three years of struggle Patil contacted Hackworth, back then in Signetics. Then there are games partially giving up on texturing, likely because of failure in lightmap phase, those are using or originating from Quake engine, like Half Life and Thief.

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A new product line should have helped fill those capacities- 3d accelerators. TextureJet slider is one of those, but I could not get any relevant difference by changing its value. There are more cll settings to play with in Laguna registry, though they seem mostly applicable only for AGP version of Laguna3D. The lack of major differences between and puts execution of Cirrus into question, Could they just stay idle while waiting for Gd546 LX AGP chipset release in August ?

That was one big nail into Laguna3D’s coffin, because with advancing time game developers were using it more and more. Rambus memory controller with one byte width should support up to MHz data rate, but boards I’ve seen are only MHz or even a bit less.

Cirrus Logic Cl-gd (free) – Download latest version in English on phpnuke

As a Gold Certified Independent Software Vendor ISVSolvusoft is able to provide the highest level of customer satisfaction through delivering top-level software and service solutions, which have been subject to a rigourous and continually-audited approval process by Microsoft. Anyway, focus then moved onto storage, audio chips and data acquisition technology used gr5465 communication and industrial applications. So there are different opinions whether the company was mismanaged or victim of its own success.


By the end of Laguna3D was ready for mass production, but the specifications were nothing like M2. After three years of struggle Patil contacted Hackworth, back then in Signetics.

Up to 4 way interleaving is possible. Hackworth stood behind his fab investments because Cirrus in its peak had to redesign multiple times for several manufacturers to meet customers demand. It takes care of common rendering functions such as Gouraud shading, perspective correction ahemGd54465, texture map filtering well New millennium brought a growing demand for consumer electronics products based on digital audio fd5465 video technologies, which was a good wind for Cirrus and it carries them till today.

A year later gdd5465 second joint fabrication venture with Lucent named Cirent. And Cirrus Logic as a whole was bleeding. The AGP version would then be also a bug fixing effort.

Since most of other accelerators I am comparing don’t have such problems I used the highest quality setting for my tests to get a more leveled conditions. Inside the chips only other obvious improvement is fixed bilinear filter, which I will get to later. The texture manager is supported with 1 kilobyte texture cache and on-chip address translation table that tracks, via dynamic random accessing, all the memory locations of textures being used. For more screenshots see the Laguna3D gallery.


News Blog Facebook Twitter Newsletter. The CL-GD chip ought to be disappoing, because bilinear texture filter is one of the cheapest possible implemntation. Overall Laguna3D claimed performance of more than 50 million “perspective-corrected” textured pixels per second. Compatibility with newer game should be minimal, NHL ’99 and Need for Speed 3 cannot be rendered properly. Creative once again bought rights for early release, and more interestingly, they announced their Laguna3D will be compatible with CGL.

Last chip revision C was for motherboard integration. Even if execution units are designed to process multiple operations in single pass, their inputs cannot be fed fast enough. First lowest quality, then default and finally highest. I would say Cirrus did a fine job on thebut something extra was missing to become gamers choice.

I don’t know why exactly Mondello wasn’t finished, but price would probably be quite high and therefore aimed at the professional market. Cirrus was especially fond of it’s texturing engine, calling it TextureJet architecture.

VideoLogic GrafixStar 560 graphics card – CL-GD5465 – 4 MB

If Laguna3D could draw full featured 3d pixel in single cycle as Cirrus claimed, this should not be a contest, but as you can see it rarely happens.

Battlezone and Interstate 76 demo reject the card outright. For demonstration here are screens from Shadows gr5465 the Empire: